August update from Rob
4 months ago
– Mon, Aug 12, 2024 at 07:25:42 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.
The tabletop RPG incorporating the best parts of d20-rolling fantasy gaming with story-focused rules gets refreshed and modernized!
This post is for backers only. Please visit Kickstarter.com and log in to read.
This post is for backers only. Please visit Kickstarter.com and log in to read.
We unlocked the visual feast that is Lee Moyer's art book, shortly before the campaign officially ended. And thanks to your incredible support and generosity, here's where we got to:
A big shout-out to the gang on the 13th Age Discord channel, who ticked down the final seconds with me, Rob, Ibrahim and Gareth; and to their valiant moderator Martin K, who kept the party from getting too rowdy. (We're hoping to make that a regular hang-out, so sign up for the Discord if you haven't already!)
You may notice the final figures above are different to what you can currently see on the Kickstarter front page, and that's because we've enabled late pledges! This brand-new functionality (it was literally introduced while our campaign was running) means that people who missed out can continue to pledge to a certain number of the tiers (none of the more exclusive levels, unfortunately) AFTER the Kickstarter has ended.
However, the next stage for us is getting the pledge manager set up. This will allow everyone in tiers under the IRON GOLEM (as they get it included in their pledge level now for free) to pick up Lee Moyer's luscious art book as an add-on. Have you SEEN this cover?!
Rob and I really wanted to hit the class-specific character sheet stretch goal, but we didn't quite get there. :( So now I'm looking for plan B. I was working on getting the Backerkit pledge manager set up today, but I needed to wait for the campaign to end to import all the data. Now, I'm thinking of setting up the class-specific character sheets in Backerkit as an additional stretch goal, so if enough people add it on there, we can still do it.
Are you excited for the class character sheets as a concept? Should we go ahead and commission them anyway, and trust to the pledge manager to supply the shortfall..?
~Cat
Greetings, Adventurers!
I have some more good news!
As our campaign is nearing its last hours, we will be holding a Last Hour Party on 13th Age Discord. At the launch of the campaign, we had a sudden idea to hold a launch party and it was very well received by the community. Only thing is, not many were aware of it, because even we weren't! We want to do it again, but this time we want to announce it in advance.
It will be held at 10a.m. US Pacific Time and will run for an hour and a half.
If you want to join the party, meet the community, Rob, Cat and myself, potentially ask any question you have to Rob, CLICK HERE to join 13th Age Discord.
Here is a 2E artwork of Goblin Mooks by Pat Loboyko for your viewing pleasure:
Now that we unlocked the Updated SRD, next stretch goal is for the 13th Age Art Book Add-On!
Lee has been hard at work for that, because the idea of it excited us very much! We wanted to show you some draft pages. If you like them, consider helping us achieve the stretch goal by spreading the word about the campaign!
The old GM Screen Illustration.
Book of the Underworld cover, which is an inspiration for the 2E Gamemaster's Guide.
Lee found the original pencils for the 1st Edition Cover.
I forgot to add this, I'm sorry. Here you go!
Rob provided us with a blurb about the adventure he intends to write if the stretch goal is reached. Here it is:
Badgers of Concord: The stakes have never been shorter than when the Badger-Badger-Skunk champions of Twisp, Old Town, and Burrow take their talents to the big city, Concord, to confront the Badgery League, a city-halfling and sky-dwarf appropriation of the authentic gnomish game. Choose one of three overall roles for your adventuring party: you can play ‘bad news badgers’ style as the gnomes from out of town; you can play as city-folk adventurers who’ve found a gig that’s slightly less dangerous than clearing underworld tunnels; or you can play your usual characters as hapless tallfolk ripe for the spray. [[WARNING: 16-20 page adventure by Rob Heinsoo for level 3 heroes is slightly silly but can be played all-serious-style if you squint.]]
Let us know what you think of these. And also, thank you for all your support again!
Have a nice day!
Hello Heroes of 13th Age!
We entered the last 48 hours of our campaign. We wanted to thank you all for the support you have shown us so far! We are truly happy you all are with us here, today.
To show our appreciation to your support, we decided a few things:
We will be tightening the gap between the stretch goals so we can give you everything we dreamt of giving you already. All the stretch goals that are solidified and decided will be available now and the gap between them will be smaller than before.
Let's look at the new Stretch Goal Structure:
SRD Stretch goal will be moved to £280,000.
Art book will move to £290,000.
Unlock nine new class-focused character sheets, each tailored for a specific class. Enhance your 13th Age 2E experience with these beautifully designed, class-specific sheets, providing greater detail and immersion for your characters.
Experience the Crown of Axis like never before! This alternate intro adventure is updated for 2nd Edition with 2E-compatible monsters, new vermin, and revised icon connection rules. Available as a free PDF for all backers, with a print add-on option.
Unlock an exclusive short adventure written by Rob Heinsoo! This new adventure will be available as a free PDF for all backers, adding more excitement and content to your 13th Age 2E experience.
Let's reach those goals together and have this adventure the greatest ever!
Safe travels to you all.